BlendonGet Blendon
Unity 6000.0+ · Built-in, URP & HDRP · Windows, macOS, Linux

The Unity Scene view, rewired for Blender hands.

Orbit the selection, grab with G, type exact values mid-drag and flick pie menus. Every feature optional, every key rebindable, nothing added to your builds.

01 / VIDEO

See it in motion.

A short tour of Blendon in the Unity 6 Scene view.

02 / WHAT CHANGES

Same Scene view. Fewer detours.

Never used Blender? This is what changes in an ordinary working day, next to how Unity does it out of the box.

Scene view tasks in Unity and with Blendon
You want toUnity todayWith Blendon
Look around an objectOrbit turns around the Scene view's pivot, so you frame the object firstOrbit turns around the selection, or the point under the cursorMMBdrag
Zoom in on a detailThe wheel zooms toward the pivot in the middle of the viewThe point under the cursor stays where it isScroll
Move something exactly 2 mDrag a handle, then fix the number in the InspectorGrab, pick the axis, type the distance. No handle, no InspectorGX2Enter
Box-select a few objectsOnly objects that fit wholly inside the box are pickedEverything the box touches, tested against real trianglesLMBdrag
Look straight down an axisClick a cone of the scene gizmoOne numpad key, the View pie or an Alt + middle-mouse flickNum 7
Switch draw mode, pivot or snappingOpen a dropdown in the toolbar overlaysHold a key and flick a pie menuZ/./Shift+S
Find a menu commandRight-click and scan the Scene view's menuRight-click and type: the same entries, grouped and searchableRMB
03 / FEATURES

Everything your hands already expect.

Navigation, gizmos, scene tools and menus, each tuned from one settings window: Tools → Blendon. Pick a feature to watch it run.

Orbit Selected

MMBdrag

Orbit around the selection. Hold Alt to snap to a world axis, flick Alt + MMB to roll 90°.

04 / PRECISION

No handle to hunt for. Just type the number.

Press G, R or S anywhere in the Scene view and the selection follows the cursor. Constrain with X, Y or Z, type an exact value, confirm with Enter. Typing works mid-drag on any gizmo handle too, and right-click puts everything back.

  1. GGRAB
  2. XAXIS
  3. 2TYPE
  4. EnterCONFIRM
WHILE DRAGGINGΔx: 2.000 m Global
XYZConstrain to an axis. Press again for the other orientation.
Shift+XLock the plane of the other two axes.
0–9.Type the value. The mouse stops driving the transform.
−Toggle the sign.
BackspaceDelete a digit. On an empty field, hand control back to the mouse.
EnterLMBConfirm.
EscRMBCancel and restore the pre-drag transform.
Shift
Precision dragSlows any drag down for fine placement.
Ctrl
Snap ticksSteps from tick to tick with Unity's grid, rotation and scale snapping.
Alt
Surface snap & look-atMove drops onto the surface under the cursor. Rotate aims at it.
V·Shift+V
Vertex snappingVertex to vertex, or any vertex as a virtual pivot. Skinned meshes included.
05 / PIE MENUS

Eight pies. One key each.

Hold the key, flick toward an item and let go. Or tap it and the menu stays open for a click. Selection is by angle alone, so a flick far past an item still picks it. Point anywhere around the ring below and click.

Draw Mode

Shift + Z toggles wireframe without the menu

Build your own
A visual editor makes new pies from Editor actions or any menu command, on any key.
Numbered items
While a pie is open, the top-row or keypad number runs its item directly.
State at a glance
The active tool, draw mode or snap toggle is tinted blue. Items that can't run are greyed in place, so the ring never shifts.
06 / TUTORIAL

Never touched Blender? The Scene view teaches you.

A checklist card walks through the gestures right in the Scene view. A task ticks off only when you actually perform it, not when you read about it. Progress follows you across projects.

6CHAPTERS33TASKS
Tutorial card in the Scene view, chapter one with two of seven tasks done
07 / SETUP

Your keys. Your setup. One window.

Every feature gets its own page in Tools → Blendon: an illustrated card with how it works and its keys, then the settings. Flip through a few.

SETTINGS PAGE01 / 10

Blendon

What Blendon does, what is switched on, and the keys it answers to

The start page. A master switch, three feature presets and the keyboard preset that decides who keeps a contested key. Clashes are listed side by side: Blendon keeps Grab on G, and Unity's Cycle Tool Modes moves to Shift + G.

ON THIS PAGE
Master switchFull · Essentials · Tools OnlyBlendon / Unity keys
08 / YOUR PACE

Keep your Unity habits. Pick up Blender's at your own pace.

On first load Blendon asks one question: which keys it may take. Nothing is written until you answer, and the answer can be changed any time on the Overview page of Tools → Blendon.

Who keeps a contested key, on each keyboard preset
KeyBlendon presetUnity preset
MMBdragOrbit SelectedPan → Shift+MMBPanOrbit Selected → Ctrl+MMB
GGrabCycle Tool Modes → Shift+GCycle Tool ModesGrab → Shift+G
RGrab RotateScale tool → Shift+RScale toolGrab Rotate → Shift+R
SGrab ScaleShow Tool Settings → Alt+SShow Tool SettingsGrab Scale → Alt+S
ZDraw Mode pieToggle Pivot Position → Alt+ZToggle Pivot PositionDraw Mode pie → Alt+Z
VBlendon's vertex snapSwitched off: Blendon's is the same mode, without its limitsUnity's vertex snapBlendon's vertex snap → Alt+V

Both presets are real Unity shortcut profiles. The command that loses a key moves one modifier aside, and the settings window lists every pair.

Feature presetFull
Everything on, every value back to the shipped defaults. Your own pie menus are kept.
Feature presetEssentials
Navigation and the transform gizmos, with their grab and vertex-snap keys. Pies, numpad views, the context menu and scene tools stay off, and Unity keeps their keys.
Feature presetTools Only
Just the Move, Rotate, Scale and Transform gizmos, with their grab and vertex-snap keys. Everything else stays off, and Unity keeps every other key.
The way backOne switch
The master switch parks every Blendon key and hands each Unity command back, your settings kept. Default in Edit → Shortcuts undoes every key change at once.
09 / TRY IT

Feel it in your hands, right here.

A Unity Scene view with Blendon installed and Blendon's settings window, simulated in the browser. Click into the Scene view, then orbit with the middle mouse button, press G to grab, type a distance, hold Z for a pie menu. Flip a switch or rebind a key in the Blendon tab and the Scene view follows. Changes live only on this page.

Demo only. This is a browser simulation of Unity and Blendon. Some features may not work properly or may be unavailable in the browser.

Like how it feels?The real thing runs in your Unity 6 Editor, in every scene you open.
Get BlendonOne-time purchase · Per-seat license · Refunds available
10 / SHORTCUTS

Every default, on one sheet.

All of them rebindable from Blendon's settings window or Unity's Edit → Shortcuts. On macOS, Ctrl and Alt read Cmd and Option.

Blendon keyboard preset
OrbitMMB
Quick RollAlt+MMBflick
PanShift+MMB
ZoomScrollNum +Num −
Front / Right / TopNum 1Num 3Num 7
Opposite sideCtrl+Num 1Num 3Num 7
Perspective / OrthoNum 5
Orbit stepsNum 2Num 4Num 6Num 8
Reverse viewNum 9
Camera viewNum 0
Selection historyMouse 3Mouse 4
View historyShift+Mouse 3Mouse 4
Box SelectLMBdrag
Grab / Rotate / ScaleGRS
Vertex snapholdV
Virtual pivotShift+V
Move / Rotate / Transform toolWEY
Scale toolShift+R
Frame Selected / Isolate ViewNum ./Num /
Snap to FloorEnd
Select parent / children[]
Draw Mode pie / WireframeZ/Shift+Z
Add Object / Snapping pieShift+A/Shift+S
Orientation / Pivot Point pie,/.
Reset / View / Tools pie/`Q
Context menuRMB
WHILE DRAGGINGXYZconstrain0–9type a valueEnterLMBconfirmEscRMBcancel
11 / UNDER THE HOOD

Built to stay out of your project.

EDITOR-ONLYAdds nothing to player builds. No runtime components, Editor assemblies only.
PRIVATENo network requests, no analytics, no extra packages installed.
OPTIONALEvery feature switches off on its own. Each gizmo falls back to Unity's.
OPENFull C# source included, plus an illustrated PDF manual.
REQUIRES
  • Unity 6000.0 or newer
  • Built-in Render Pipeline, URP or HDRP
  • Windows, macOS or Linux
  • A middle mouse button for orbit and pan. On a trackpad, rebind both in Tools → Blendon
  • A numeric keypad, only for Numpad Views. Without one, the View pie and the Orientation Gizmo reach the same views
WRITES ONLY TO
  • EditorPrefs for settings
  • Its own Shortcut Manager profile for keys
  • Blendon/PieMenus.json in your user settings folder
12 / FAQ

Questions before you buy.

Does it work in Unity 2022 LTS or older?

No. Blendon needs Unity 6000.0 (Unity 6) or newer. Everything added after 6.0 goes through a compatibility layer, so Unity 6.0 and the newest release behave the same.

Will it break my Unity muscle memory?

Only if you let it. On the Unity keyboard preset the Editor keeps every key and Blendon's gestures move aside: orbit to Ctrl + middle mouse, pan to Alt + middle mouse. Or start with the Tools Only preset and switch features on as you go. Compare the two presets.

Do I need a numpad or a three-button mouse?

A numpad only for Numpad Views: the View pie and the Orientation Gizmo reach the same views without one. Orbit and pan use the middle mouse button by default, and both can be rebound to suit a trackpad.

Does it work on macOS and Linux?

Yes, on Windows, macOS and Linux. Key labels follow the platform, so macOS shows Cmd and Option where Windows shows Ctrl and Alt.

Which render pipelines does it support?

All of them. Blendon draws through the Editor's own Handles and gizmo systems, so the Built-in Render Pipeline, URP and HDRP behave the same.

Does it touch my project, my builds or version control?

Beyond its own folder, no. Blendon is Editor-only and adds nothing to player builds. Settings go to EditorPrefs, keys to its own Shortcut Manager profile and pie menus to a file in your user settings folder.

Can I undo what it does?

Yes. Every gizmo drag, grab, box selection, reset and added object is a single undo step, and Esc or a right-click cancels a drag before it lands.

Does it get in the way of Splines, Terrain or other tools?

No. Tool contexts such as Splines or Terrain painting keep their own input, as they do without Blendon. With the Splines package installed, the Tools pie can even start Create Spline.

How is it licensed?

Per seat, under the Unity Asset Store's standard terms: everyone who uses Blendon needs a license of their own. It is a one-time purchase.

Is it still being worked on?

Yes. Blendon is updated often, and updates arrive through the Package Manager like any other Asset Store package.

Can I get a refund?

Yes. If Blendon doesn't suit the way you work, request a refund through the Unity Asset Store.

Is the source code included?

Yes, the full C# source, plus an illustrated PDF manual.

How do I remove it completely?

Select Default in Edit → Shortcuts, click Reset All Pages on the Overview page of Tools → Blendon, then delete the Blendon folder. Your own pie menus stay in Blendon/PieMenus.json in your user settings folder until you delete that file too.

Blendon

Make the Scene view move the way your hands already do.

  • Full C# source included
  • Illustrated PDF manual
  • Editor-only: nothing in your builds
  • Frequent updates
Get BlendonOne-time purchase · Per-seat license · Refunds available
Unity Asset Store · v1.0.0 · Released 2026-09-04Read the manual (PDF)